Resume
Profile
I am a capable video game developer. Although I have limited industry experience I have attained Advanced Diplomas in both Game Art (with a focus on 3D modelling) and Game Programming (with a focus on C++/C#) through the Academy of Interactive Entertainment. In addition to my extensive education I have worked on a growing number of personal, student and hobbyist game projects and am looking to take the skills I have gained into games or related industries.
Employment History
Television Scheduler at Southern Cross Austereo
January 2012 – Present – Canberra, Australia
Primary duties:
- Scheduling television across channels Ten, One, Eleven, Nine, Go!, Gem, Nine Life, Seven, 7Mate and 7Two.
- Meeting daily deadlines.
- Extreme attention to detail; ensuring that all breaks and program segments time out correctly, not just to the second but right down to every frame.
- Working both independently and within a team to ensure all work is done on time and to the highest possible standard.
3D Artist and Game Designer at Sprite Hammer Games
August 2011 – October 2011 (3 months) – Canberra, Australia
During this project I was part of the core Art team working on Spelunking Club Session which the team submitted to the 2011 Independent Games Festival.
Primary duties:
- Designing the game in terms of game balance and creating fun.
- Liaising with the programmers in relation to the state of the art pipeline and feature implementation.
- 3D modelling, texturing and concept design for the GUI layout.
Marketing Assistant at Luton Properties
August 2010 – November 2010 (4 months) – Canberra, Australia
Primary duties:
- Liaising with Real Estate Agents to create new / improve existing marketing material for both digital and print media.
- Processing and developing digital photos of real estate for marketing use.
Technical Support Officer at M6.Net
September 2007 – July 2009 (1 year 11 months) – Canberra, Australia
Primary duties:
- Resolution of technical issues as well as sales and billing duties.
- Windows server monitoring, maintenance and provision using windows terminal services and other applications.
- Staff training and performance review.
- Implementing resolution procedures, both preventative and reactive, and assisting staff to carry out and learn said procedures.
- Daily maintenance of many web hosting related technologies and products such as Plesk version 8, Support Suite, SmarterMail and Horde Mail, DNS Software, MySQL and MS SQL, and IIS version 6 and 7.
Education
Academy of Interactive Entertainment
- 2015 – 2016 Advanced Diploma of Professional Game Development, Programming Stream
- 2010 – 2011 Advanced Diploma of Professional Game Development, Art Stream
Canberra Institute of Technology
- 2006 Cert III Visual Arts and Contemporary Craft, Visual Arts
Technical Experience and Knowledge
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Modelling, Rigging, Unwrapping, Texturing and Animation. (5 years approx.)
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Programming including creation of gameplay systems, audio systems via FMOD, shaders and rendering pipelines via OpenGL, physics systems via PhysX and some experience with simple AI systems such as Behaviour Trees and Finite State Machines. (2 years approx.)
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C++/C# , UnityScript, Unity, UE4, Git, Trello, 3DS Max, Maya, Blender, ZBrush, 3DCoat, Photoshop, Lightroom, InDesign.
Independent Projects
Project Purification
September 2016 – November 2016 (3 months) – Canberra, Australia
I submitted a video pitch to a panel of industry experts for a major project to be completed as part of my Programming Adv. Dip. and was lucky enough to be selected as one of the few projects that would actually go into production. More amazingly mine was the only pitch from a solo developer, the rest being made up of teams of around 8 members each all made up of students within the programming, art and design streams. My existing experience with art and design gave the teachers and industry panel confidence that I would be able to complete the project by myself in the timeframe allowed. The project has been in a playable state since the second week of production and I have continued to refine and improve it ever since.
Spelunking Club Session
August 2011 – October 2011 (3 months) – Canberra, Australia
During this project I was part of the core Art team working on Spelunking Club Session which the team submitted to the 2011 Independent Games Festival. My main duties involved designing the game in terms of game balance and creating fun, liaising with the programmers in relation to the state of the art and feature implementation, 3D modelling, texturing and concept design for the GUI layout.